SANTA MONICA, California, December 15, 2021 (GLOBE NEWSWIRE) – Super League Gaming (Nasdaq: SLGG), a leading global provider of video game experiences and entertainment at the intersection of creator economy, gameplay content, and metaverse, today announced the expansion of its intellectual property portfolio after receiving approval from the U.S. Patent and Trademark Office ( USPTO) for an additional patent application in connection with the cloud-based live streaming of game content. In particular, the company’s latest patent approval relates to a single live broadcast that delivers multiple streams of content from devices displaying the content, allowing for individual perspective while meeting location requirements.
This patent application expands Super League Gaming’s patent portfolio, which includes content customization at the request of a user, resulting in a unique stream of location-specific content, data, graphics, player or host recommendations, specific camera views and targeted advertising based immediately on that viewer on profile metadata.
“It is exciting to add this patent approval to our patent portfolio as it demonstrates the enduring value of our earliest technology initiatives. We remain fully committed to continuous innovation and our stated mission to provide first-class streaming content in gaming and live broadcasting, ”said David Steigelfest, Co-Founder of the Super League and Chief Platform Officer.
This proprietary technology enables multiple one-to-many broadcasts, each with custom results based on audience preferences, to ensure a robust personal experience that is specifically tailored to the user.
About Super League Gaming
Super League Gaming (Nasdaq: SLGG) is a leading metaverse and creator economy platform at the intersection of gaming and pop culture, focusing on tools and offerings that empower creators, inspire players and entertain fans. The company’s solutions provide unparalleled access to an audience comprised of gamers in the largest global Metaverse environments, fans of hundreds of thousands of gaming influencers, and viewers of gameplay content on major social media and digital video platforms. Powered by proprietary and patented technology systems, the company’s creator-facing offerings include content tools that support live-stream multicasting, a leading Metaverse advertising platform, a social media banner monetization platform, and a virtual cloud-based video production division, Virtualis Studios. Combined with vibrant Minecraft in-game communities, a network of highly regarded channels and original shows on Instagram, TikTok, Snap, YouTube and Twitch, and an award-winning invitational tournament series for esports, the characteristics of the Super League provide powerful opportunities for brands and advertisers to generate impactful marketing results with players of all ages. Please visit superleague.com for more information.
Super League Gaming
Super League investor relations:
Sophie Pearson and Cody Slach
Gateway Investor Relations
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