Sony Confirms Accessibility Options for “God Of War” PC Release

Sony has confirmed accessibility options for the PC release of God Of War, with Sony Santa Monica (SMS) calling this “a step forward”.

Prior to the release of God Of War on January 14th, the developers confirmed that the game will now feature Auto Sprint, Auto Sprint Delay, Always on Reticle, and full keyboard / mouse remapping.

“This is a step forward and part of our initiative to make all SMS studio products more accessible,” said Mila Pavlin, Lead UX Designer. “We’re really investing in the studio process and increasing accessibility across the board,” she added in a follow-up tweet.

I asked people about accessibility options for the upcoming PC version of God of War (2018), which is out in 10 days (!). SO: new functions are Auto Sprint, Auto Sprint Delay, Always on Reticle and Full Keyboard / Mouse remapping. This link contains more information: https://t.co/lDajYgMTbr

– Alanah Pearce (@Charalanahzard) January 5, 2022

According to the Playstation website, aspects of the game like text size, control sensitivity and sound will be fully adjustable, as will the camera and movement effects.

“Creating an accessible world for gamers motivates us and inspires our work,” says Hermen Hulst, Head of Playstation Studios. “We strive to develop gaming content that not only offers an immersive experience, but also enables players to make meaningful connections because we have so much in common by enjoying the game together.”

God Of War was originally released on Playstation in 2018, but is slated to hit PC later this month.

The announcement came on the PlayStation official blog, with Grace Orlady, Senior Community Manager at developer Santa Monica Studio, saying, “Our primary goal in bringing God of War to PC was to highlight the team’s exceptional content and high performance Using hardware that the platform offers to create a uniquely breathtaking and powerful version of the game. “

The PC release comes ahead of the upcoming sequel God of War: Ragnarok, which is slated to hit PS4 and PS5 later in 2022.

Christopher Judge, the voice actor for Kratos, recently announced that Ragnarok had been delayed due to an illness he faced in 2019.

The judge added that he received “only love and support” from Sony Santa Monica, who “never said a word about the delay or its cause”.

Comments are closed.